
Levi script


This version uses an ini file which you can edit to change the levi's location... Where it is at now it allows the stuntplane, the hunter's helicopter and the levi helicopter to be spawned.. Noticable by entering the save house at the abandoned airstrip and going back outside, you will likely then see all 3 models...

The overall spawning of the vehicles are a bit crazy still because of the set up of the vehicles as it relates to the way the game operates* but one thing for certain is that now it is definetely possible to see all three models spawned (the stunt plane, the hunter and the livi helicopter.

* Meaning that sometimes you may still see the levi and not the hunter helicopter based on which direction you aproach the airstrip from.
But you can also move the levi  much further away from the hunter helicopter (if you edit the ini file) to have a much better chance of seeing all 3 models.


How to use:

Place the .cs and the .ini file in the cleo folder, load the game , after the script tells you the levi  was moved, you can go to check where it's at then save the game and exit.. Afterward you SHOULD remove the script from the game.

Note that whenever the levi is moved, the global var for the levi that you see is different from the original  (we disable the spawning of the old and spawn a new instead so in essence the script will not really work right to move the levi again unless if you use a different save game with the original levi not disabled by this script (unless also if you are a developer then you will likely to already know what to do, in that you should disable the new var that is made and create a new for yourself.)



Remove the script from the game when finish using.